By Paradisio, on April 20th, 2009
Below is an e-mail I sent to the group with some of my first ideas about my upcoming (very work in progress) homebrew game with some prelimiary ideas, mostly focused on the pantheon. Any input or ideas? Trying to come up with something original and interesting, don’t know If I’m quit there yet. Appreciate any [...]
By Paradisio, on April 18th, 2009
Well, with my upcoming Dungeons & Dragons 4th Edition game staring in a few weeks-month, I surveyeed my player base for some general details and to a bit of my surprise they said they would prefer a homebrew setting over well, a published one (the only ‘official’ option being Forgotten Realms currently). This has stirred [...]
By paradisio, on December 20th, 2008
In 4e, it is command to have a variety of effects: marks, curses, slowed, immoblized, etc… It can be a hassle for the GM to keep track of all this and make sure the players are informed, while being informed about the player’s conditions as well. In response, at least one company has release a [...]
By paradisio, on November 26th, 2008
Well, unlike most groups spouting off the similarities in disparaging fashion, my group actually wants more MMO inspired stuff. So I’ve decided to put together Warcraft stuff for the game. I’m doing pretty much a full rewrite of much of the stuff. But today I’m starting with races, the Alliance races and two neutral. This [...]
By paradisio, on October 9th, 2008
I’ve been looking around a bit and trying to come up with a good standard on how to create minions. I personally enjoy the buggers, even though a lot of people don’t like it because real people have more than one hit point or something (IE I’m not a simulationist and I don’t think the [...]
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